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Not everyone who wanders got lost

Each person in life has to go through growing up and maturity, and walking along this path, face bitterness and the loss of a loved one and his own. The path to this lies through the new and unknown, and the tests met on the road will make more powerful and persistent, and someone has to go alone, and someone will pass together. Two brothers who survived the loss of their mother are forced to go to distant lands and find a medicine for a seriously ill father.

Despite all the severity and responsibility of the burden lying on them, they have to move to where they could never have visited their lives, to unknown ones, which a simple person has not heard about, and if they will return back. The native village, its surroundings, plains, mountains, and further and further the goal leads the heroes from the familiar expanses, encountering different dangers that cannot always be overcome without other people’s help, exactly like creatures that are in the way cannot be done without them. But the most important help is the help of a native person.

One brother cannot crawl through https://nonukcasinosites.co.uk/fast-withdrawal-casinos the grill, or jump, the other must twist the lever to open the door, cover each other, distract the attention of dangerous creatures, get to where he could not get out alone. All tasks and obstacles are often intuitive and understandable, but thanks to the specifics of local management, in the form of only the interaction and buttons keys, playing an incredible experience, controlling two brothers at the same time, coordinating their actions with different hands, so that they can move and perform commands harmoniously.

Unfortunately, the cooperative, except when sitting at one computer, is not provided. The whole game is a long road that the brothers will have to overcome in achieving the ultimate goal, as if you are passing through many cities in a short period of time. The narrative is conducted precisely through this, like an excursion. You will see the local fauna, the scenery of autumn will be replaced by cold winter, various interesting creatures, unexpected acquaintances. Through such a silent syllable, the game communicates with us. The language of feelings and sincerity does not need words, only the attenter will reveal this dimension and understanding of the meaning of this.

Local characters and the heroes themselves hardly talk, occasionally pronouncing phrases in a fictional dialect that does not interfere with understanding them. Here you just need to contemplate, for everything will tell gestures, views, situations, tests and their overcoming. Thanks to the complete settings of the interface and simple management, the game allows you to plunge completely, not being distracted by extraneous things, as if the heroes themselves do everything. The game knows how to surprise by throwing different heavy and exciting moments along the story. We help, help us, and the path sometimes seems to be a mosaic, originally conceived by an invisible creator, all situations are symbolic, and hint the heroes of the loss of loss.

History teaches the fact that the closest and dear people are those who are able to move us forward, help in difficult situations and moments. There are pleasant little things – these are benches, sitting on which we can see the idea of ​​the area around us in one fell swoop. The camera always chooses very convenient angles that allow you to evaluate all the surrounding grace and beauty. In the game, everything is in place, there is nothing superfluous, some riddles and tasks replace others, all the time throwing something new, forcing to adapt to the constant change of situation.

In these few hours, you will see so much and visit where you would not see in any other game during the same time. She is like a compressed spring, every moment of her as exactly an abandoned spear, the purpose of which is to force you to worry, be vigilant, and feel this world, brothers and characters who, without saying anything, will tell you more than the most talkative NPS in some role-playing game. Here, in this story, it all does not matter. After her, you will want to cry, be sad, but at the same time in the soul it will be light and calm, realizing that everything is as it should be, the native will remain relatives, even if it leaves forever from our world.

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